Tavli (griechisch Τάβλι, türkisch tavla) ist ein Brettspiel für zwei Spieler, das mit Backgammon Backgammon Galore!, Ausführliche Beschreibung von Backgammon-Varianten, darunter auch Tavli (englisch). Abgerufen von. Backgammon-Varianten: Populäre Spiele. Es gibt viele andere Veränderungen von Backgammon. Das Backgammonbrett selbst ist vielseitig begabt, daß es. Backgammon-Varianten. Play65™ stellt Ihnen die Hauptvarianten des Backgammon vor. Lernen Sie die Backgammon-Regeln für Tavli und mehr, genießen Sie.
Backgammon BoniTavla ist eine türkische Variante. Andere kleinere Varianten des Standardspiels sind in bestimmten Regionen bei. Backgammon-Varianten. Play65™ stellt Ihnen die Hauptvarianten des Backgammon vor. Lernen Sie die Backgammon-Regeln für Tavli und mehr, genießen Sie. Backgammon-Varianten: Populäre Spiele. Es gibt viele andere Veränderungen von Backgammon. Das Backgammonbrett selbst ist vielseitig begabt, daß es.
Backgammon Varianten Games for Children VideoBeginner Backgammon Tutorial - 1 - Setting up the Board Here is the starting position of Acey-Deucey with a as a sample roll: All 15 checkers start off the board. One die is tossed by each player to see who rolls first and the player with the higher number then tosses both dice to start the game. Here you can find rules on how to play a whole range of variations to standard Backgammon. Backgammon sets can be used for other games besides standard Backgammon. There are a great many other great games you can play with a set, ranging from very simple games suitable for children to complex games such as Trictrac more suited to adult players. Backgammon requires you to move your checkers after a roll of two dice. The number of dots on each die dictate your options. For example, if you roll a five and a one, you must move a checker five points forward, and a second checker one point forward. This variant is played the same as 'regular' backgammon with two exceptions; the cube is not used, and gammons/backgammon don't exist. This often leads to very strategicaly played games, where a back-game is more of an option than in the regular version since staying back forever never leads to losing more than one point. Check out this classic game of skill, strategy, and luck. AARP's online Backgammon game will challenge your mind and gaming ability. Play today!.
Each player has just three checkers. Trictrac Trictrac was very popular in France prior to the Revolution. The rules are quite elaborate. The goal is to score points for particular positions and movements.
Modern Games Hyper-Backgammon This backgammon variant is played with each side having just three checkers.
LongGammon LongGammon is the same is regular backgammon except that each player starts with all his checkers on the opponent's one-point.
Misere Backgammon to Lose The object of this game is to be the last player to bear off all your checkers. Nackgammon This backgammon variant was invented by Nack Ballard.
It is the same as the regular game except that each player starts with two additional back checkers.
Propositions These are a class of games where the rules for the two sides are different. Roll-Over Each player has one chance per game to ask for the dice to be rerolled.
Domino Backgammon A game invented by Matt Crispin in which the player uses dominos instead of dice. Grasshopper A racing game invented by Matt Crispin in which no dice are used.
Miscellaneous Games Dutch Backgammon A game in which both players start with all their checkers off the board. French Backgammon A game in which both players start with all their checkers off the board, and in which doubles are played on both sides of the dice.
Old English Backgammon A game in which both players start with all their checkers off the board, and in which doubles are played on both sides of the dice.
Russian Backgammon Russian Backgammon is a true race, with both players moving their checkers in the same direction and bearing off from the same table.
The Pin Game This is similar to the Greek game Plakoto in which checkers are trapped rather than hit. Poof This is just like regular backgammon except you always play your lower number first.
Swedish Tables Swedish Tables is played much like backgammon except that the two players move in the same direction around the board and there are more ways to win than simply bearing off your checkers.
Multiple pairs of combatants compete at the same time using the same dice rolls in the separate games. The optional use of a doubling cube allows players to raise the stakes during the game.
Like chess , backgammon has been studied with great interest by computer scientists. Owing to this research, backgammon software has been developed that is capable of beating world-class human players see TD-Gammon for an example.
Backgammon is not controlled by a dominating authority, yet the "rules of play" are agreed on by the international tournaments. Backgammon playing pieces may be termed checkers, draughts, stones, men, counters, pawns, discs, pips, chips, or nips.
The objective is for players to remove bear off all their checkers from the board before their opponent can do the same. As the playing time for each individual game is short, it is often played in matches where victory is awarded to the first player to reach a certain number of points.
Each side of the board has a track of 12 long triangles, called points. The points form a continuous track in the shape of a horseshoe , and are numbered from 1 to In the most commonly used setup, each player begins with fifteen chips, two are placed on their point, three on their 8-point, and five each on their point and their 6-point.
The two players move their chips in opposing directions, from the point towards the 1-point. Points 1 through 6 are called the home board or inner board, and points 7 through 12 are called the outer board.
The 7-point is referred to as the bar point, and the point as the midpoint. Usually the 5-point for each player is called the "golden point".
To start the game, each player rolls one die, and the player with the higher number moves first using the numbers shown on both dice.
Both dice must land completely flat on the right-hand side of the gameboard. The players then take alternate turns, rolling two dice at the beginning of each turn.
After rolling the dice, players must, if possible, move their checkers according to the number shown on each die. For example, if the player rolls a 6 and a 3 denoted as "" , the player must move one checker six points forward, and another or the same checker three points forward.
The same checker may be moved twice, as long as the two moves can be made separately and legally: six and then three, or three and then six.
If a player rolls two of the same number, called doubles, that player must play each die twice. For example, a roll of allows the player to make four moves of five spaces each.
On any roll, a player must move according to the numbers on both dice if it is at all possible to do so. If one or both numbers do not allow a legal move, the player forfeits that portion of the roll and the turn ends.
If moves can be made according to either one die or the other, but not both, the higher number must be used. If one die is unable to be moved, but such a move is made possible by the moving of the other die, that move is compulsory.
In the course of a move, a checker may land on any point that is unoccupied or is occupied by one or more of the player's own checkers. It may also land on a point occupied by exactly one opposing checker, or "blot".
In this case, the blot has been "hit" and is placed in the middle of the board on the bar that divides the two sides of the playing surface.
A checker may never land on a point occupied by two or more opposing checkers; thus, no point is ever occupied by checkers from both players simultaneously.
Checkers placed on the bar must re-enter the game through the opponent's home board before any other move can be made. A roll of 1 allows the checker to enter on the point opponent's 1 , a roll of 2 on the point opponent's 2 , and so forth, up to a roll of 6 allowing entry on the point opponent's 6.
Checkers may not enter on a point occupied by two or more opposing checkers. Checkers can enter on unoccupied points, or on points occupied by a single opposing checker; in the latter case, the single checker is hit and placed on the bar.
More than one checker can be on the bar at a time. A player may not move any other checkers until all checkers on the bar belonging to that player have re-entered the board.
If the opponent's home board is completely "closed" i. When all of a player's checkers are in that player's home board, that player may start removing them; this is called "bearing off".
A roll of 1 may be used to bear off a checker from the 1-point, a 2 from the 2-point, and so on. If all of a player's checkers are on points lower than the number showing on a particular die, the player must use that die to bear off one checker from the highest occupied point.
When bearing off, a player may also move a lower die roll before the higher even if that means the full value of the higher die is not fully utilized.
For example, if a player has exactly one checker remaining on the 6-point, and rolls a 6 and a 1, the player may move the 6-point checker one place to the 5-point with the lower die roll of 1, and then bear that checker off the 5-point using the die roll of 6; this is sometimes useful tactically.
As before, if there is a way to use all moves showing on the dice by moving checkers within the home board or by bearing them off, the player must do so.
If a player's checker is hit while in the process of bearing off, that player may not bear off any others until it has been re-entered into the game and moved into the player's home board, according to the normal movement rules.
The first player to bear off all fifteen of their own checkers wins the game. If the opponent has not yet borne off any checkers when the game ends, the winner scores a gammon , which counts for double stakes.
If the opponent has not yet borne off any checkers and has some on the bar or in the winner's home board, the winner scores a backgammon , which counts for triple stakes.
To speed up match play and to provide an added dimension for strategy, a doubling cube is usually used. The doubling cube is not a die to be rolled, but rather a marker, with the numbers 2, 4, 8, 16, 32, and 64 inscribed on its sides to denote the current stake.
At the start of each game, the doubling cube is placed on the midpoint of the bar with the number 64 showing; the cube is then said to be "centered, on 1".
When the cube is centered, either player may start their turn by proposing that the game be played for twice the current stakes. Their opponent must either accept "take" the doubled stakes or resign "drop" the game immediately.
Whenever a player accepts doubled stakes, the cube is placed on their side of the board with the corresponding power of two facing upward, to indicate that the right to re-double belongs exclusively to that player.
For instance, if the cube showed the number 2 and a player wanted to redouble the stakes to put it at 4, the opponent choosing to drop the redouble would lose two, or twice the original stake.
There is no limit on the number of redoubles. Although 64 is the highest number depicted on the doubling cube, the stakes may rise to , , and so on.
Tavli is a Greek backgammon variant. There is a distinction to each backgammon variant the, yet they are all characterized with high speed and common basic backgammon rules, which are similar to the western backgammon rules.
The main difference between Tavli and the western and online backgammon lies in the backgammon set, which includes one pair of dice with no doubling cube, and in the method used to determine, which player starts the game.
The rules are identical to the classic backgammon rules, but the tactics and strategies must be modified to suit confrontation with two opponents.
Backgammon rules, set up and objective are similar to the standard classic ones. The game itself may be a little bit more challenging, since each player must face 3 opponents at the same time.
Quick Introduction to Backgammon — basic rules. Backgammon is the most popular board game for 2 players. Real Backgammon experience for players of all skill levels.
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The object of the game is to move your pieces along the board's triangles and off the board before your opponent does. There are a few different ways that this game is played.
In this version your pieces move counterclockwise from the upper right, while your opponent's move clockwise from the bottom right.
You can change the direction of play in Options if you prefer going from bottom right to top right. Additionally, the game is sometimes played in rounds with a scoring system deciding the eventual winner.
In this version, each round is its own game, with no point scoring involved. Your opponent bears off when their pieces are all in the upper right section of the board.
The player who manages to bear off all their pieces first is the winner.